Sith Magics




Bolt of hatred

"Huarik galesi umas tres umag loster kiene tros jesi adun."

Hatred gathered together causes much damage when thrown. The Force-user creates in his hand a radiant sphere of pure hatred which he can hurl at any target within his line of sight. Anyone unlucky enough to be hit with one of these bolts is wounded. There is always a possibility of unconscienceness.





Dark Side Web "Kaei vire helfis etu kajis borqk e sen likt pust."
Energy surrounds to embrace and break awareness of the Power. When successfully initiated, this power summons strands of dark side power that wraps around the Force-user’s target, ensnaring him in a mesh of brilliance. The lattice of energy severs the connection between the Force and the trapped individual and saps the strength from his body.





Aura of Uneasiness
"Elsi na ik tes hoeui hu puel drak nemis alse oaut resi."

For one who wishes to be left alone comes the aura.' This power allows a Sith to project a field of vague discomfort and unease around him, which causes non sentient creatures to avoid him. Sentient creatures sense a vague "uneasiness" about the person.




Electronic Manipulation
"Edoa liget yursa mil aquen na ik tes pla yursa hexar leto."

Metalwork often fails so one must often fix it.' This power allows the Sith to channel his anger into the electronic circuits of a computer, droid, or machine, and reprogram it by manipulating its physical and electrical components. The reprogramming can only restore original programming that has been altered, not actually rewrite a computer’s programming. Since this Sith power can only be evoked in a state of rage, the Jedi have avoided using it.





Waves of Darkness
"Huarj reaogi awry van sjet ekjomi."

Rage focused outward can deter an enemy.' The user delves into the darkness of her own spirit and dredges up the feelings of hatred, jealousy, greed, and rage that linger in shadowed recesses. Using the Force as a power source, she expels these vile emotions in waves of dark side energy that radiate outward in an expanding sphere. Anyone caught in the disturbance suffers immediate confusion, and a few seconds later, flees in fear.




Force Wind
"To nem warls sen likt pust warls kopa."

He who controls the Power controls the wind.' This power allows the Sith to manipulate and channel air currents to form powerful and destructive tornadoes that can lift people bodily up into the air and fling them about.




Drain Life Energy
"Kaei ehow pkeh bucs hertr luciqk fes."

Energy from others saves many lives. This power allows the Sith to draw power from nearby non-sentient beings to boost his ability to go without sleep. As long as this power is kept "up," the Sith will not fatigue or require sleep. Use of the power depends on a ready supply of nearby insects, small rodents, birds and so on to draw energy from. This power may not be used to draw energy from sentient beings.




Memory Wipe
"Kitos trauept iksot luciqk fes. Dankayas na ik tes durkt werbicearhe."

The mind holds many secrets. Therefore one must wipe it cleanoccasionally. This dreadful power allows a Sith to sift through another person’s mind, and destroy all knowledge of specific events or learned skills. Use of the skill requires direct contact with the target.



Force Grip
"Kitos sejh heuri woua ghauire skse oie."

A mind like a hand can grab as one. This is what Darth Vader used to kill those who disappointed him. It is nearly always used to kill, but i also used to convince others of the good of the Sith's ways.




Force Blind
"To nem heposr jdril vefi hu gesawre."

He who is blind shall fail to see the light. Using this power will confuse your opponents completely, forcing them to retreat. It is especially powerful when combined with a Bolt of Hatred, as they cannot dodge the bolt, and maximum damage occurs.




Create Force-Sensitivity in Another
"To nem sa puto borqk mis solt ihp aso na ik tes alis nap itot, ka a la nipo te sup eb."

He who can place awareness in others is one to defeat, the reasons are there to find.'As a master of the Sith ways, sometime one may wish to instill an awareness of the Force in a sentient being. This requires large amounts of preparation time and concentration. The Sith twists the Force surrounding the being to allow the midichlorians to thrive. This in turn causes the sentient to be able to sense the Force, and possibly even manipulate it to a certain degree. Although a Sith may be very powerful, it is impossible to create a fully Force-sensitive being.




Overcome Awareness
"E hatta pota, ne sorge de puen kilso masca. Nul ti haresmu obta hai e sen likt pust."

Of the highest order, they which use the power. To annihilate is to revive of the Power.' A Sith can meditate and focus his force on a specific sentient being in order to break their awareness of living. Their soul falls into a comatose state and forgets it exists. The Sith can then take over this empty body and even possibly create a Force-sensitivity in it. Only the most powerful of the Sith can even try to attempt this feat, and many have been overwhelmed by the Force and killed.




The Ritual of Obliteration
Requirement: Dark Lord Rank

"Felana Gaarn'vel Wist'elina Eloy Sithia Masteria Dinara Rele'kelnar Massass Pharnzerv..."

The words of this spell, uttered by a Dark Lord will destroy the body and souls of any living being. If anyone dares speak these words and is not the Dark Lord of the Sith, will instantly die a horrible death.

This spell if it even existents is supposed to wipe the victim from existence not just kill them but destroys there soul and memory from existence. The Ritual is a long and complex one. Several components are said to be needed. A copper alter, 13 ritual candles, human blood, at least two assistances, and it is said that the Dark Side will only come to the call of the Dark Lord of the Sith. It has never been successfully casted in known history. This spell is one of the four known Dark Lord Rites thought to be in existence currently, but only the Dark Lords know for certain.




Dreamweaving
Dream Mastery: At this point the Dark Lord is Master of the Sith realm of the Dream Lands. He may manipulated even the Dream Makers of the Dream Lands and at this point is able to even physically enter the Dream Lands and Create a Citadel of Dreams from which he Lords over the Sith realm of the Dream Lands.




Cosmic Sorcery
Unknown spell of legend... only the Dark Lords know if the Book of Sith Spells holds this spell... It is said that not even the Dark Lords of old that created the spell were willing to use it.




Soul Shatter
This spell is used by a Dark Lord to shatter the soul of another being. The soul cannot be destroyed, but with this spell the soul can be shattered into so many pieces that in can no longer function as a single entity.




Containment Of The Darkness
The reasoning behind this spell is explained elsewhere, but it is one of the most powerful spells to exist. It is to be used only against a Dark Lord, and only by a Dark Lord with an extremely strong will. Not as complex as the Ritual Of Obliteration, this spell requires only the memorization of the incantation. It is the willpower that is put to the test. Upon the slaying of the physical body of a Dark Lord, the victor Dark Lord is to then chant the incantation, calling upon the spirit and essence of the defeated Dark Lord. The essence of the defeated Dark Lord is then transferred to the soul of the victor Dark Lord, and the essence is hence contained in the victor. This has the benefit of adding the wisdom and power of the defeated Dark Lord, but also the danger of the mere fact that you are attempting to imprison a spirit of pure darkness and power within your own soul. Hence, only the greatest of Dark Lords can contain the darkness, for they can bear the pain and torture that will be enacted upon their soul. Anyone less disciplined with spiritually break down and die, letting an essence of a Dark Lord free to inhabit and be reborn in another physical shell.




Incantation
This spell summons the spirit of a fallen Dark Lord of the Sith and binds it to his dead body therefore making him alive and more powerful than before. For it to work this spell has to be cast right near the tomb of such a Dark Lord reinforced by a power of Sith Necropolis. However, it is recommended that one wears a certain ring before casting it. The ring will protect the caster and make the Dark Lord his servant. It is known that resurrected Dark Lords have been known to break the power of the Sith talisman and turn upon the caster. Special incantation has to be said before raising the Dark Lord and the ring held out to the crypt. This spell has only been cast once, but after the casting , the Dark Lord almost destroyed the whole Republic and was only submitted by the combined power of the Jedi masters of the Universe. The components of the spell has been scattered around the galaxy.The incantation was sealed and buried in an unmarked grave somewhere in the uncharted territories, while the ring was broken into five pieces and each has been hidden. If this spell is ever to be attempted again, It would be extremely difficult gather all of the required components.




Supernova
With this, the VDSM may use the Force to reach into the heart of a star, and wrench the flaming radioactive core into a direction he chooses. It must be noted that this will destroy any living life within 300 meters automatically, and the Sithlord should be far away or at least ready to teleport. This was first used successfully by Naga Sadow to escape, and improper use of it killed Aleema. This spell requires a Sith Concentration amulet.




The Dark Majesty
With this power of the Sith the Sithlord endues a Majestic Presence over all in line of sight. It is nearly impossible to disagree let alone attack the awesome figure of this spell.




Create Abominations
Only the VDSMs and the Sithlords are given the power to create the servants of the Sith. The Abominations that serve the Sith and the temple are created by this most awesome spell. It requires the component of a living being to corrupt into the Abominations that serve the Sith and the Temple.




Create Sith Sword
This Alchemical Spell creates the legendary Sith Sword. These runic blades are indestructible blades made from Sith Crystaline. These swords are immersed in the power of the Force throughout the creation process. When finished the Sith Warrior has a blade that can parry even a Lightsabers. These swords are a sign of Sith Warriorhood and are prized by the Sith above even their Lightsabers.




Block Lightsaber
Using an object, the caster can use the Force to increase the power of the object to sustain mutliple lightsaber blows.




Symbiote
This spell known by only the highest of the Sith allows a Dark Lord to create a symbiote cloak. This cloak when worn by the Dark Lord may act as armor, even withstanding lightsaber blows. The Symbiote may only be worn by the creator and will most likely kill anyone who attempts to wear it.




Tainting Of The Mind
A psychological Sith spell. Sorcerors have yet to determine exactly what happens, this spell is used in times when death is not necessary, only incapacitation. Though, many have equate this spell to a "mental death" rather than a physical one. Invoking this spell causes the target's mind to become "warped" by the Dark Side of the Force. The target becomes psychologically unstable, and is diganosed as thoroughly insane when evaluated by Imperial physicians and psychologists. Again, this only works on a living target. It is said that Emperor Sarin's Sovereign Guard have been placed under this spell.