Spells of Nintura





Nintura Spells

Below is the Complete dictionary of Ninturan Spells. Each Spell is located in the Ninturan Rank which may use it. The Lower Ranks may only use the power within their rank. The higher ranks may use all powers within their rank and below.

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Lord of Illusion


Hand of Nintura: With this spell of incredible power, the caster is able to alter the reality of an entire planet through intense illusion sorcery. Though these changes in reality are still just illusion, they seem in every way real to those affected. Whatever occurs because of these illusionary changes does actually happen, even if it involves deaths or insanity.

Amulet of Nintura: It is with this spell that the Lord of Illusion creates the powerful Amulets of Nintura which bind members of the Faction to the realm of illusion.

Counterspell: The Lord of Illusion Can read the flow of Ninturan power around them. When an Enemy Casts a Ninturan Spell upon the Lord Of Illusion he can return the spell immediately.

The Gale of Nintura: This Sith spell is a short area effect, it will only hurt things within a ten meter radius. By crossing your arms and reciting the proper words, a gust of blue Sith energy will appear around you. The spell, despite its looks, is really just tiny particles of Sith energy, much like a sandstorm or a small Force Storm, but with a much more precise area of effect. This spell will harm organic matter serverly, but will only 'erode' inorganic matter.

Ninturan Lightning: This Lightning is less powerful than the known Sith Lightning, however it allows the Caster to control it much more easily. A Ninturan Lord may angle the lightning from one person to another when deploying this attack.(max only two people may be hit)

Collar of Truth: This spell calls into being a band of Sith energy which envelopes the victim's throat. It does not make any attempt to strangle the victim unless he/she struggles. The purpose of the collar is simple: it forces the victim to tell the truth for the entire time the band is in existence (the collar fades after 30 minutes).

Teleportation: This complex spell may only be attempted by the highest order of Nintura. The spell allows the Caster to teleport himself short distances. If the spell is done incorrectly the user will be lost forever as his atoms disperse across the galaxy. The spell drains the user immensely.


Master of the Unseen


Beast of Nintura: Through this spell, the caster opens the mind of his/her victim and pulls out a manifestation of this victim's greatest fears. This manifestation will then assault the victim and engage him/her in intense combat which seems in every way real to the victim. If the victim is defeated, he/she dies from uncontrollable fear.

Nintura's Flame: This spell allows the Ninturan user the ability to create a ball of fire. This flaming darkside ball may be sent at anyone withing 20 feet.

Degeneration: When you wound an enemy, you can prevent him from healing his wounds by casting this spell. Only an enemy with a higher rank can nullify this spell. The user is able to keep his enemy at bay by forcing him to waste energy on healing.

Freeze: The Master of the Unseen may cast a spell which "Freezes" his opponent. This slows the molecular movement of the person so low that they enter a hibernation trance.

Melt: This spell will allow you to melt solid objects into a molten form. Its very useful on starship hulls and can cause incredible damage to both organic and inorganic materials. This spell is also a countermeasure for the Freeze spell.

The Puppet Master: This spell is not to be used during combat, but before. It allows you, after a short period of meditation, to bind another person to you. This means that the person will feel all that you do, both in the mind and the body, but you will feel no difference. This allows you to control the person as a puppet. The spell is most effective on non Force Users.


Arch Magus of the Unseen


Bonds of Nintura:This spell is an illusion however it seems more than real to those who wear the "bonds". This spell acts as shackles placed around a being. Most Effective on non force users.


Magus of the Unseen

Void of Nintura: A more powerful version of the Realm, this spell marks off an even larger area where all powers, even basic Jedi powers, are illusionary. Illusion spells woven by the caster have an enhanced effect in reality as well.

Eye of Nintura: This spell allows the caster to "see" all things as they really are. This includes dispelling all illusions, detecting all lies, disrupting all attempts of technology to mask the truth, etc.. Nothing can escape the everpresent Eye of Nintura.

Dance of Light: This spell calls into being a stream of shimmering, blinking blue lights, which the caster can control with minimal concentration. This blinking wave of light can be used to obscure the caster or simply to confuse his/her opponent.

Nintura's Vengeance: This spell allows a caster to realize any one victim's ultimate fear, and to create an illusion to act upon that fear. For example, if the victim is deathly afraid of drowning, the victim will feel as though enveloped by water. If used in combination with the spells "Realm of Nintura" or "Void of Nintura" the effect becomes real and the victim will most likely perish or suffer insanity.


Dark Magus


Mimic: With this spell, the caster is able to change his/her appearance through illusion to resemble any object or other living being. Nothing short of the Eye of Nintura can reveal the truth of this transformation.

Fog of Nightmares: This spell creates an area of heavy fog where the nightmares of the victims are given form. The fog blocks all sight (as darkness). It is heavy and magical; wind does not move it and fire will not burn it away. It automatically extinguishes normal fires in the area. Those in the fog suffer feelings of dread and fear.

Illusion Elemental: This spell creates a being of pure illusion but which is solidified through Sith sorcery. This elemental, because it is an illusion, cannot think on its own, but it follows the will of the caster. It requires a great deal of concentration to maintain; however, it is an invulnerable foe and its incredible physical strength makes it a dangerous opponent.

Hallucination: This is a simple spell that can be caste by most ranks. Once casted on an enemy, that enemy will hallucinate until the spell wears off (30 min.) While in this state, they see things like spiders, snakes, and so forth. This spell will usually render them helpless during its lasting power. It may only be casted upon non force users.

Realm of Nintura: This spell marks off a small area of space surrounding the caster in which fantasy and reality are reversed. Any spell of illusion cast in this area becomes real, but any normal Sith spell cast in the area has an illusionary effect.

Mystic Shadow: This spell was created to inconspicuously monitor selected persons. To activate the spell, the caster must touch the victim's body anywhere a shadow is visible. The target's shadow is then replaced by a mystic shadow for the next 24 hours. During this time, the caster can concentrate and be able to hear and see all that is occurring around the recipient within a 20-meter radius


Shadow Magus


Aura of Panic: This spell creates a 20-meter radius of fear around the caster. Any being who enters this area will be overcome with terror. Any being prevented from fleeing will do whatever he/she can to escape.

Collar of Truth: This spell calls into being a band of Sith energy which envelopes the victim's throat. It does not make any attempt to strangle the victim unless he/she struggles. The purpose of the collar is simple: it forces the victim to tell the truth for the entire time the band is in existence.

Mirror Images: This spell conjures four mirror images of the caster out of Sith energy and allows the caster to control them as if they were part of his own body. This takes a significant amount of concentration however.


Grey Magus


Inspire: This spell creates an aura of power that surrounds the caster. This aura causes people to see the caster as their personal hero, and they are willing to listen to anything the caster might say or suggest. However, if the caster does something grossly unusual, the people's faith will be shaken and they will see the caster for what he really is.

Intangibility: This spells combines illusion with normal Sith sorcery, allowing the caster to appear to become completely intangible (no density and thus, can move through solid objects). However, in actuality, objects (such as light sabers, walls, and even organic matter) actually bend around the caster in a harmless display of magic.

Senseless: This spell acts as a blindfold, wrapping all the senses of an opponent in darkness. This includes smell, sight, sound, hearing, and touch. This leaves an opponent almost totally defenseless for a short time period of five minutes, and allows the caster to strike/disarm/retreat without serious effort.


Magus


Barrier of Nintura: This is a spell of protection for members of Tomstone. It calls upon the nullifying effects of illusion to call into existence an invisible, movable shield around the caster which prevents all Sith magic from either entering or exiting the sphere.

Cloak of Nintura: This is the most basic of all Sith spells of illusion. It is a simple spell of invisibility, but its effectiveness is unmatched. The caster cannot be seen or heard for as long as he concentrates on maintaining the spell. While in this state, the caster can engage in physical combat but may not employ Sith sorcery.

Mass Duplication: Much like the duplication of the SORC ships, this spell works instead on organic materials. When casting this spell, matter around you is reformed through illusion to match the appearance of the target. These duplicates move akwardly, however, and are not extremely difficult to pick out. The amount of duplicates one can make is based on one's rank.